In the January issue of Scientific American, pages 36 and 37, there's a short article about my planet building. They say they have some of the highlights of my home page on their home page, but alas, I've never seen it, as it's only available on America Online. If you want to know more, try SCAinquiry@aol.com.
Project desciption
This is a project intended to bring some of the visual complexity and richeness of paintings, to computer graphics. It's the topic of a technical sketch that Myeong Lim presented at SIGGRAPH '95.
A brief project description
I've come up with a new algorithm for ray tracing procedural height fields. I call it quasi-analytic error-bounded (QAEB, pronounced "kweeb") ray tracing. If you're interested, see the technical sketch I presented at SIGGRAPH '95, or the paper submission. to SIGGRAPH 96.
A brief project description
We're working on cloud models with improved realism in both geometry and illumination.
This web page (or at least the art gallery sub-page) is featured in the new book "Internet Graphics Gallery" by Paul DeGroot and Dick Oliver. See pages 395-397. They have a CD ROM in the book that includes a few of my images, too.
Thanks, guys!
A bunch of snapshots taken during the week we were snowed in at home in the big blizzard (which wasn't all that big -- two or three feet of snow -- but enough to paralyze Virginia!)