Some fun experiments.
Results of a creative spurt...
A mini-gallery of renderings a single scene
There is one landscape that I've rendered far more often than any other.
A mini-gallery of versions of this image
"Blessed State" is still my favorite of my own images.
A mini-gallery of versions of this image
"Bay Mountain" is a kind of tribute to the California coast at Big Sur.
A mini-gallery of attempted rivers
My early work involved attempting to model rivers with deterministic fractal constructions.
When "Carolina" made its debut in 1989 it was the first synthetic model of ancient, heavily eroded mountains such as the Blue Ridge Mountains of the Eastern United States. At the time, I had never seen these mountains up close. When I visited the Blue Ridge Mountains years later, I was surprised at how accurately "Carolina" captured them. Now I live in Virginia, within sight of the Blue Ridge.
A mini-gallery of renderings of this landscape
My first multifractal terrain model.
In many ways, "Zabriskie Point" characterizes the best aspects of my work. It was designed and executed as a technical illustration for an article on the model of the mirage which appears in the foreground (IEEE Computer Graphics and Applications, November 1990). But it also embodies sophisticated aesthetics in the color and composition, and t represents (what I call) successful self-expression for the artist. It was featured in the SIGGRAPH '91 art show and in the Communications of the ACM, July 1991, among other places.
A mini-gallery of renderings from the face of Gaea
The "Slickrock" series contains my most technically and aesthetically advanced images.
A place in the "virtual universe" that I am in the process of creating. My goal is to populate that universe with planets like these, which we can explore interactively in a virtual reality setting. This could come to pass as soon as the new millennium.