"Bay Mountain"


Bay Mountain (1989)

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Mandelbrot was pressing me: "More pictures!" So to get him off my back I made this image. It clearly displays the the peculiar edges of terrain patches created using the hexagon-subdivision method Mandelbrot and I described in Appendix A of "The Science of Fractal Images" (though I am not credited for what I wrote there!) The odd-looking cliffs are that edge. Fortunately, there is a geologic analogue: columnar joining which is observed not infrequently in certain lava flows. (Hey, it's an artist's prerogative to clutch at straws!)

Note that this image nicely illustrates my the wind-blown water texture in the background.


Bay Fog (1989)

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I once spent an evening on a ridge top in Big Sur, watching the fog roll in and out in ultra-slow motion waves (and waiting for it to roll out so that I could launch my hang glider safely). "Bay Fog" is inspired by that experience, and by the desire to test a certain simple cloud-deck texture I was developing, seen in "Fog" below.


Fog (1989)

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I had an idea for a simple, planar cloud-deck texture that I wanted to try out. This is the first test image. The idea was later used in "Bay Fog" and in the clouds seen on the planet Gaea and in "Misty II".