An
illustration from Shannon's paper The Chrome Age: Dawn of Virtual Realitycontrasting the use of depth cues in Renaissance painting, and their absence
in a computer rendering.
Aerial perspective is the loss in contrast (atmospheric perspective) and shift in color (color perspective) with distance, that indicates scale on the order of kilometers in a rendering.
Aerial
perspective in a synthetic landscape rendering.
The
same landscape with atmospheric perspective only--no color
perspective.
The
same landscape with no atmospherics at all. Note how flat the image has
become, all sense of scale and depth is lost.
An
illustration of color perspective: There are two parallel, vertical planes,
one black and one white, receding into infinity, plus an atmosphere. Note
how the black plane turns blue with distance, and the white plane red.
Note also that the atmosphere color must be a shade of gray to get both
effects in the simple model.
Another
example of the artistic use of aerial perspective.
The
same image, without aerial perspective.
These images represent early experiments with planes of focus. This is very much work in progress.
Defocusing at 1 ray/pixel.
Defocusing at 16
rays/pixel.
The colors on the ground plane show the different "depth regions". They are 5 units apart and there are 5 regions. Both numbers are variable.
Landscape without planes
of focus.
Defocusing applied to a
landscape.